Group Ironman adds a social element to the hardcore challenge mode
Introduced ɪɴ 2014, Irᴏɴmᴀɴ mode ʟᴇᴛ Old School Runescape pʟᴀʏers ᴛᴇsᴛ tʜᴇir luck wɪᴛh ᴀɴ enᴛɪʀᴇly sᴇʟꜰ-sufficient chᴀʟʟenge. Now, tʜᴇ thʀᴏᴡʙᴀᴄᴋ MMO ᴡɪʟʟ ʟᴇᴛ ʏᴏᴜ shᴀʀᴇ thᴀᴛ load wɪᴛh a ꜰᴜʟʟ pᴀʀᴛy, ʟᴇᴛtɪɴg ʏᴏᴜ ᴀɴd yᴏᴜʀ friᴇɴᴅs takɪɴg ᴏɴ tʜᴇ wᴏʀld ᴛᴏɢᴇᴛʜᴇr wɪᴛhᴏᴜᴛ ᴀɴy ʜᴇlp ꜰʀᴏᴍ ᴏᴜᴛsɪᴅᴇrs.
Announced today, Group Ironman is the first major game mode to hit Old School Runescape in half a decade. A twist on the existing Ironman/Ironwoman modes, Group keeps many of the same restrictions (no trading, no drops from other player's kills, no XP when assisted by other players, no grand exchange) aimed at making your character entirely self-sufficient, but extends those restrictions to a group of players rather than just one.
Within the group, you can share equipment and items freely, with shared storage. But outside those social walls, the normal Ironman rules apply, and you can't get help from other players. It sounds like a more sociable, less daunting way to try one of the game's harder challenges, and it's something Old School Runescape players were asking for.
In a press release, Jagex stated that Group Ironman was one of the most voted-for new additions in OSRS history. Being a deliberately nostalgic client, updates in OSRS are voted for by the community, and are only added if they cross a 75% approval threshold. Jagex estimates around 140,000 players voted for Group Ironman, with an 80% approval rate making it an easy in.
Group Ironman can be enabled mid-way through tutorial island, with you and your planned adventuring buds meeting at the Iron Tutor on The Node.