Time to squint at your screen and play spot the difference.
A ᴡᴇek ᴀɢᴏ ɪᴛ wᴀs ᴀɴɴᴏunced thᴀᴛ Tʜᴇ Elder Scʀᴏʟʟs Onlɪɴe ᴡᴏᴜʟᴅ ʙᴇ tʜᴇ ꜰɪʀsᴛ ɢᴀᴍᴇ ᴛᴏ sʜᴏᴡ ᴏꜰf Nvidia's ᴅᴇᴇᴘ lᴇᴀʀnɪɴg ᴀɴti-aliᴀsɪɴg. Tʜᴇ tech ɪs bᴀsed ᴏɴ tʜᴇ saᴍᴇ ɪᴅᴇᴀ ᴀs Nvidia's DLSS (comɪɴg ᴛᴏ Tʜᴇ Elder Scʀᴏʟʟs Onlɪɴe ᴀᴛ tʜᴇ saᴍᴇ tiᴍᴇ), ᴏɴly ɪɴsᴛᴇᴀᴅ ᴏꜰ improvɪɴg perꜰᴏʀmᴀɴce, DLAA ᴜses AI ᴜᴘscalɪɴg ᴛᴏ imᴘʀᴏᴠᴇ imᴀɢᴇ qualɪᴛy—ʀᴇᴅucɪɴg jagged ᴇᴅɢᴇs ᴡʜɪʟᴇ ʀᴜɴnɪɴg ᴀᴛ yᴏᴜʀ nᴀᴛive resᴏlutiᴏɴ, wʜᴇre DLSS ʀᴜɴs ɢᴀᴍᴇs ᴀᴛ a ʟᴏᴡer resᴏlutiᴏɴ ᴀɴd ᴜses ᴜᴘscalɪɴg ᴛᴏ ᴍᴀᴋᴇ ɪᴛ ʟᴇss ɴᴏtɪᴄᴇᴀʙʟᴇ.
DLAA and DLSS are live on ESO's public test server, and MxBenchmarkPC's has some footage comparing both to the regular temporal anti-aliasing. The video above was captured on a GeForce RTX 3080 at maximum settings, with motion blur and depth of field turned off.
If you're squinting at that footage and having difficulty telling the difference between TAA and DLAA, you're not alone. Shadows seem slightly better with DLAA at the cost of some fuzziness, maybe? The difference becomes much more noticeable when walking toward stairs. Start the video here and you'll see the moiré shimmer with TAA is absent with DLAA. Whether that's worth your framerate dropping 8% is a question only you can answer.
DLAA doesn't seem to do much for ESO's ghosting, and it'll be more interesting to see what it looks like on games that aren't an MMO from 2014 once support for it spreads.