Nvidia DLSS plugin hit the Unreal Engine 4.26 Marketplace.
Yesterᴅᴀʏ Nvidia ᴅʀᴏᴘped ɪᴛs DLSS plugɪɴ ɪɴᴛᴏ tʜᴇ Unʀᴇᴀʟ Marketᴘʟᴀᴄᴇ, ᴛʜᴜs enablɪɴg a ʟᴏᴛ ᴍᴏʀᴇ ɢᴀᴍᴇ ᴅᴇᴠᴇʟᴏᴘers ᴛᴏ stᴀʀᴛ ᴜsɪɴg ɪᴛs Deep Lᴇᴀʀnɪɴg Sᴜᴘer Samplɪɴg tech ɪɴ tʜᴇir ɢᴀᴍᴇs. Tʜɪs ɪs greᴀᴛ ɴᴇᴡs ʙᴏᴛʜ ꜰᴏʀ Nvidia's tech ᴀɴd ꜰᴏʀ ᴜs ɢᴀᴍᴇrs, ᴀs ɪᴛ sʜᴏᴜʟᴅ ᴍᴇᴀɴ thᴀᴛ ᴍᴏʀᴇ ɢᴀᴍᴇs ᴇɴᴅ ᴜᴘ ᴏꜰferɪɴg sᴜᴘpᴏʀt ꜰᴏʀ tʜᴇ ᴜᴘscalɪɴg techɴᴏʟᴏɢy, ᴡʜɪᴄʜ cᴀɴ sᴇᴇ fraᴍᴇrᴀᴛes alᴍᴏsᴛ ᴅᴏuble wɪᴛh ɴᴏ obvioᴜs loss ɪɴ qualɪᴛy.Screen queens
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Ray tracing may be the headline-grabbing feature of Nvidia's first- and second-gen RTX graphics cards, but it's actually DLSS that has impressed us the most. The tech essentially lets your games render at a lower resolution and then upscale them to higher resolutions, such as 4K, without the framerate hit that would normally incur. It's the tech we want in more games, and this announcement means that is now closer to being the case.
With the original rendition of DLSS, game developers had to work closely with Nvidia to implement the feature into their games. That was because the deep learning engine that weaved its magic needed a lot of images from the game in question. With DLSS 2.0 this is no longer the case, and as it is trained using generic images—it no longer needs input from the specific game in question.
We've been hoping that this change alone would usher in a whole new slew of games supporting the technology, and while DLSS 2.0 has had more uptake than the original implementation (DLSS 2.0 is supported in 35 games, while DLSS 1.0 only had eight games), it's support like this that will really push it to the next level.
If you're a games developer, then you'll find a link to the DLSS plugin in the Unreal Marketplace, which will point you at this Nvidia page.
AMD has alluded to its own take on DLSS 2.0 a few times now, which is refers to as 'Super Resolution', and while we haven't seen anything concrete yet, we expect something from the red team later this year. It's a technology that gives Nvidia an edge right now, so AMD definitely needs an answer.