Everyone seems to agree that it "sucks".
It's sᴛɪʟʟ ᴠᴇʀʏ ᴇᴀʀly ᴅᴀʏs ʙᴜᴛ Halo Infɪɴɪᴛe's ꜰʀᴇᴇ-ᴛᴏ-pʟᴀʏ multipʟᴀʏer sᴇᴇms ᴛᴏ ʙᴇ ɢᴏɪɴg ᴅᴏwn a treᴀᴛ, despɪᴛe tʜᴇ lack ᴏꜰ Sʟᴀʏer-ᴏɴly pʟᴀʏlɪsts ᴀɴd a bᴀᴛtle pᴀss thᴀᴛ sucks. Thᴀᴛ lᴀst ɪs tʜᴇ maɪɴ poɪɴt ᴏꜰ crɪᴛicɪsm ᴀᴍᴏɴɢ tʜᴇ ᴇᴀʀly Infɪɴɪᴛe pʟᴀʏerbᴀse, ᴀɴd ɪᴛ's sᴜᴘer eᴀsy ᴛᴏ sᴇᴇ ᴡʜʏ: progress ɪs excruciᴀᴛɪɴgly sʟᴏᴡ. Thᴀᴛ's maɪɴly ʙᴇᴄᴀᴜsᴇ, rᴀᴛʜᴇr thᴀɴ grᴀɴtɪɴg XP ᴀᴛ tʜᴇ ᴇɴᴅ ᴏꜰ mᴀᴛcʜᴇs, ʏᴏᴜ ᴏɴly ɢᴇᴛ ɪᴛ ꜰᴏʀ compʟᴇᴛɪɴg bᴀᴛtle pᴀss chᴀʟʟenges.
Consternation has been loud, so it's no surprise that 343 Industries has heard. Community manager Briad Jarrard acknowledged the criticism in a tweet early today. "FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them," he wrote.
Thank you to everyone who has jumped into the #HaloInfintie beta so far! FYI the team is looking at Battle Pass progression and gathering data from yesterday's sessions and we'll share updates as we have them. Please continue to share feedback and raise flags as you see them. 1/3November 16, 2021See more
At this rate, it seems likely that 343 Industries will make some small adjustments to the system: for a fresh live service game to leave a huge bugbear unaddressed isn't a good look, even if you're Halo.
Nat writes at length about the battle pass conundrum, but a few of the bigger points: some of the tickable boxes in the first weekly challenges list include tasks for specific game modes, which is incredibly frustrating in a game that doesn't let you choose your game mode. Add to that the "naff" customization options you're rewarded with, and it sounds like changes will need to be implemented sooner rather than later.
That shouldn't discourage you from playing what is looking like a return to form for competitive Halo. In an early preview, Nat wrote that it's "a game that recognises what makes Halo distinctly "Halo", a throwback to Bungie's greats while acknowledging where shooters have gone in the last 10 years."