Hellblade: Senua's Sacrifice now has ray tracing and DLSS support

Hellblade: Senua's Sacrifice now has ray tracing and DLSS support

The free update is available now, and also adds accessibility options.


Hellblade: Senua's Sacrifice now has ray tracing and DLSS support - image1
(Image credit: Ninja Theory)

Fᴏᴜʀ yᴇᴀʀs ᴀꜰᴛᴇʀ launch, Hellblade: Senua's Sacrɪꜰɪᴄᴇ ᴊᴜsᴛ ɢᴏt a substᴀɴtial ᴜᴘdᴀᴛe ᴏɴ PC, ᴀᴅᴅɪɴg a bunch ᴏꜰ graphical flᴏᴜʀɪsʜᴇs ᴛᴏ ʙʀɪɴɢ ɪᴛ ᴜᴘ ᴛᴏ sᴘᴇᴇᴅ wɪᴛh tʜᴇ tiᴍᴇs. Thᴀᴛ ᴍᴇᴀɴs ɪᴛ ɴᴏw hᴀs DirectX ray tracɪɴg, "ᴜᴘdᴀᴛed mᴀᴛerials, pᴀʀᴛicles [ᴀɴd] ʟᴇᴠᴇʟ ᴏꜰ deᴛᴀɪʟ," ᴀs ᴡᴇll ᴀs sᴜᴘpᴏʀt ꜰᴏʀ ʙᴏᴛʜ Nvidia's DLSS ᴀɴd AMD's FSR ᴜᴘscalɪɴg tech. 

The ray tracing focuses on reflections and shadows: there are 'low', 'medium', and 'high' presets for reflections, while shadows will only work if you've got ray tracing set to 'high'. The implementation is on the DirectX level, so it'll work on both AMD and Nvidia cards.

The graphical upgrades are welcome, but there's a range of new accessibility options too. You can now remap controls on both keyboard and controller, there are colour blindness presets, and support for resizing in-game fonts has also been added.

Hellblade was a decent singleplayer romp when it launched in 2017. "Hellblade could benefit from more exploration and enemy variety," Leif wrote, "but it's a powerful portrait of the strength of will over personal demons." A sequel was announced in 2019, but still no sign of a release window for that one. 

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