Bye-bye, No Minion Mage.
As Ben "RidiculoᴜsHᴀᴛ" Goodmᴀɴ poɪɴted ᴏᴜᴛ ʏᴇsterᴅᴀʏ, tʜᴇ Heᴀʀᴛhstᴏɴe ᴍᴇta hᴀs descᴇɴᴅed ɪɴᴛᴏ lunacy. Lɪᴛerᴀʟʟy, thᴀɴks ᴛᴏ tʜᴇ Deck ᴏꜰ Lunacy ᴄᴀʀd makɪɴg tʜᴇ No Mɪɴiᴏɴ Mᴀɢᴇ deck a cᴏɴstᴀɴt ᴀɴɴᴏyᴀɴce ꜰᴏʀ ᴇᴠᴇʀyᴏɴe ᴡʜᴏ ɪsn't pʟᴀʏɪɴg ᴏɴe, ᴡʜɪʟᴇ Paladɪɴ decks ᴀʀᴇ ᴀʟsᴏ ᴅᴏmɪɴᴀᴛɪɴg. As Goodmᴀɴ ᴡʀᴏᴛᴇ, "Eᴠᴇʀʏᴏɴe ᴇʟsᴇ ɪs grᴀspɪɴg ᴀᴛ straws."
That's about to change, although perhaps not soon enough for everyone's liking. As Hearthstone lead designer Alec Dawson said on Twitter today, "Balance changes [are] to go out early next week with 20.0.2. We'll be targeting some cards in Mage, Paladin, Rogue, and Neutral. Hoping to create more space for experimentation in the early Barrens meta and have a more diverse field of classes. 6 changes in total, details coming soon."
While changes to Mage and Paladin are welcome, Rogue seems a little out of place. Rogue decks are currently placed below Hunter in terms of winrate, at number four according to HSReplay.net. Fingers crossed my backstabbing friends don't get a drive-by nerf they don't deserve while justice is being delivered to the Paladins and Mages.
What's this? Someone seems to have dropped a link here to 9 digital card games that are better than Hearthstone.