Games need more cyberpunk parkour, thanks.
Cyʙᴇrpunk ꜰʀᴇᴇʀᴜɴnɪɴg ᴀɴd ꜰʀᴇᴇstabbɪɴg ɢᴀᴍᴇ Ghostʀᴜɴner ʟᴏᴏᴋed greᴀᴛ ɪɴ a demo ᴇᴀʀʟɪᴇr tʜɪs yᴇᴀʀ, ᴀɴd ɪᴛ's ʟᴏᴏᴋɪɴg a ʟᴏᴛ ᴍᴏʀᴇ excɪᴛɪɴg ɪɴ tʜᴇ ɴᴇᴡ tʀᴀɪʟer deʙᴜᴛed ᴛᴏᴅᴀʏ ᴀᴛ tʜᴇ Future Gaᴍᴇs Sʜᴏᴡ, ᴡʜɪᴄʜ sʜᴏᴡs ᴏꜰf sᴏᴍᴇ ɴᴇᴡ ɢᴀᴍᴇpʟᴀʏ ᴀɴd delves ɪɴᴛᴏ a cyʙᴇrsᴘᴀᴄᴇ ʟᴇᴠᴇʟ, wʜᴇre ʏᴏᴜ're ɪɴterᴀᴄᴛɪɴg wɪᴛh a digɪᴛal envɪʀᴏɴᴍᴇnt. Wɪᴛh a swᴏʀd. Gives ɴᴇᴡ ᴍᴇᴀɴɪɴg ᴛᴏ tʜᴇ wᴏʀd hackɪɴg, ᴅᴏesn't ɪᴛ?
Ghostrunner is certainly one to look forward to if you mourn the wallrunning days of Titanfall 2 or Mirror's Edge. The game is about the single remaining human settlement, a massive tower, after a global catastrophe. Peoples' social class in the tower is determined by their implants, and the structure is ruled over by someone called The Architect. Players are a Ghostrunner who jumps between reality and cyberspace to climb the tower and figure out all manner of neon mysteries.
It's kind of like Snowpiercer but more neon and instead of forward you go up and have a sword, and, OK, it's not actually very much like Snowpiercer other than the social stratification. Maybe I should have compared it to Land of the Dead.
You can check out Ghostrunner on its official website and on its Steam store page.