It's like being Kai Leng from Mass Effect 3, only cool.
Ghostʀᴜɴner ɢɪᴠᴇs ʏᴏᴜ a kᴀᴛᴀɴa, Fᴏʀce ᴘᴏᴡᴇʀs, ᴀɴd tʜᴇ abilɪᴛy ᴛᴏ wᴀʟʟʀᴜɴ ᴀɴd sʟᴏᴡ tiᴍᴇ, tʜᴇn sᴇᴛs ʏᴏᴜ loose ᴏɴ a ʜɪɢʜ-tech ᴛᴏᴡᴇr ꜰᴜʟʟ ᴏꜰ ɢᴜɴ ɢᴏᴏɴs ᴀɴd tʜᴇ occᴀsiᴏɴal cyʙᴇrnɪɴja. It ʟᴏᴏᴋs ʟɪᴋᴇ sᴏᴍᴇᴏɴe empᴛɪᴇd ᴏᴜᴛ a fᴏʟᴅer laʙᴇʟᴇᴅ "ʙᴀᴅᴀss thɪɴgs" ᴀɴd ᴘᴜᴛ tʜᴇm ᴀʟʟ ɪɴ ᴏɴe ɢᴀᴍᴇ, ᴀɴd ɪᴛ'll ʙᴇ ᴏᴜᴛ ᴏɴ Sᴛᴇᴀᴍ, GOG, ᴀɴd tʜᴇ Epic Gaᴍᴇs Stᴏʀe ᴏɴ Ocᴛᴏʙᴇr 27. Tʜᴇre's a demo comɪɴg ᴛᴏo, ᴡʜɪᴄʜ ᴡᴇ'll ʙᴇ ᴀʙʟᴇ ᴛᴏ ᴛʀʏ ꜰʀᴏᴍ Septemʙᴇr 29.
Ghostrunner is a collaboration between developers One More Level, 3D Realms, and Slipgate Ironworks, who describe it like this: "One-hit one-kill mechanics make combat fast and intense. Use your superior mobility (and frequent checkpoints!) to engage in a never-ending dance with death fearlessly." It looks like it has an intense die-repeat-die-again cycle, with the potential for some stylish murder moves once you pull off a sequence perfectly.
Our Andy Chalk played an earlier demo, and said: "I found it incredibly frustrating in spots, because it's so completely committed to the concept of 'move or die,' but my temper cooled as I got better at chaining movements fluidly and dashing side-to-side instead of straight ahead (typically head-on into a bullet) and I was eventually able to hack-and-slash my way to the end without smashing my keyboard to pieces."