In case you really want to ice skate uphill for some reason.
While Mᴀss Effect Legᴇɴᴅary Edɪᴛiᴏɴ ɪs primarily a remᴀster, tʜᴇ ꜰɪʀsᴛ ɢᴀᴍᴇ ɪɴ tʜᴇ series ɪɴ pᴀʀᴛicular ɪs ᴀʟsᴏ ɢᴇᴛtɪɴg sᴏᴍᴇ ɢᴀᴍᴇpʟᴀʏ ᴏᴠᴇʀhauls. As BioWᴀʀᴇ detaiʟᴇᴅ ᴇᴀʀʟɪᴇr tʜɪs yᴇᴀʀ, tʜᴇ cᴏɴᴛᴇɴtioᴜs Mako ɪs ᴏɴe ᴏꜰ tʜᴇ thɪɴgs ʙᴇɪɴg alteʀᴇᴅ. Tʜᴇ ɪɴꜰᴀᴍᴏᴜsly bouncy vehicle ᴡɪʟʟ ʜᴀᴠᴇ wᴇɪɢʜᴛier physics ᴀɴd ʙᴇ ʟᴇss prᴏɴe ᴛᴏ slidɪɴg, ᴀs ᴡᴇll ᴀs havɪɴg a boost, shields thᴀᴛ reᴄʜᴀʀɢᴇ fᴀster, ᴀɴd tʜᴇ abilɪᴛy ᴛᴏ ᴛᴏuch lava wɪᴛhᴏᴜᴛ ᴀɴ ɪɴstᴀɴt ɢᴀᴍᴇ ᴏᴠᴇʀ. Tʜᴇ XP penalty ꜰᴏʀ ᴋɪʟʟs ᴡʜɪʟᴇ ɪɴ tʜᴇ Mako ɪs ᴀʟsᴏ ɢᴏɪɴg aᴡᴀʏ.
Not everyone hated the Mako, however, as BioWare knows. Project director Mac Walters and environment director Kevin Meek told PC Gamer earlier today that there will be an option to go back to a floaty version of the Big Trak-inspired truck. "For those people out there who do like pain, we've left the option to leave it back kind of closer to the original controls as well if you want," said Meek.
"You'll never get consensus," said Walters, "whether some people love it, or some people hate it. We're making a big point of it often in marketing, but it's a lighter touch than I think some people might think. And the optional control scheme is optional, so you can drop back and forth."
The new Mako will also have improved camera controls for more accurate aiming at low angles, something Walters was glad to finally be able to fix. "The close aim, that's a big one," he said. "We actually forget to talk about that. Anything that was within probably 20 meters of you was almost impossible to track and hit. And then also things in the distance that were at a different altitude than you were just like, 'It says I'm aiming there but I'm shooting down here? What is going on?' Fixing some of that too makes it a little bit more fun."
"Playing the Mako today versus playing the Mako back in the original, especially on PC, it's like night and day," said Meek. "I don't want to thrash my keyboard and mouse after every encounter with the thresher maw or trying to climb a mountain."
To help you get over that mountain, the Legendary Edition's Mako will come equipped with a boost button, separate from the jump jets that set off its lowrider bounce. "Whether or not you loved how the Mako moved around, I don't think anyone loved almost making it over that hill," said Meek, "then pressing their jump jets buttons and falling back on their back and just never being able to go up."
You'll be able to read our full interview with Walters and Meek next week. Mass Effect Legendary Edition is due out on May 14.