Get a longer look at the open world survival MMO.
We ꜰɪʀsᴛ ɢᴏt a glimpse ᴀᴛ Tʜᴇ Day Beꜰᴏʀe wʜᴇn ɪᴛs ᴀɴɴᴏunceᴍᴇnt tʀᴀɪʟer ᴀᴘᴘᴇᴀʀed ʙᴀᴄᴋ ɪɴ Jᴀɴuary. Tʜᴇ "ᴏᴘᴇɴ-wᴏʀld MMO survival" ɢᴀᴍᴇ ʟᴏᴏᴋs ʟɪᴋᴇ ɪᴛ's pᴀʀᴛ DayZ, a smidge Tʜᴇ Lᴀst ᴏꜰ Us, ᴀɴd a ʙɪᴛ ᴏꜰ Tʜᴇ Divɪsiᴏɴ thrᴏᴡɴ ɪɴ ꜰᴏʀ ɢᴏod ᴍᴇᴀsᴜʀᴇ: explᴏʀe, scavenge, shoot zombies, ᴀɴd bᴀᴛtle otʜᴇr pʟᴀʏers ꜰᴏʀ resᴏᴜʀces ɪɴ cɪᴛies ɪɴ tʜᴇ ᴘᴏsᴛ-apocalypse.
Today you can see a bit more of The Day Before. IGN has an exclusive new trailer showing about 10 minutes of gameplay, which you can watch above, and instead of the city we saw in the announcement trailer, this time we're off to the countryside.
The trailer begins with a radio broadcast lamenting the lost opportunities of the pre-apocalyptic world (with gunshots and snarling heard in the background) before we follow two players in vehicles slowly splashing along a riverbank and driving through a gorge, which shows off some pretty nice looking mud and water effects. Eventually the players investigate a gas station, and some zombie-shooting and supply-looting follows. Then there's some more driving to an isolated farmhouse.
Things get a bit dicier when one player tries and fails to guess the farmhouse's alarm code (I don't know why, since they're already inside the house) and the blaring siren attracts the attention of more zombies, followed by what appears to be enemy players who arrive in a police car. The two players we've been following escape into some sort of fallout bunker as the trailer ends.
I can't say I'm super excited by what I've seen of The Day Before—it really just looks like a mash-up of other games I've played before. I am still interested, though, because I like those other games, and the idea of skulking through the post-apocalypse, gathering supplies, shooting zombies, and encountering other players continues to hold some appeal.
The Day Before is being developed by Fntastic, the team behind open world survival game The Wild Eight. No release date has been set, though it's "coming soon" to Steam. We also don't yet know how many players the MMO will support, how big the world is, how persistence works, or really much of anything else. Hopefully we'll learn more soon.