Solar Ash is out this year.
Five yᴇᴀʀs ᴏɴ ꜰʀᴏᴍ Hyper Light Drɪꜰter, I'm ᴇxᴄɪᴛᴇd ᴛᴏ sᴇᴇ a ɴᴇᴡ ɢᴀᴍᴇ ꜰʀᴏᴍ ɪɴᴅɪᴇ ᴅᴇᴠᴇʟᴏᴘer Heᴀʀᴛ Machɪɴe thᴀᴛ ᴛᴀᴋᴇs Drɪꜰter's vɪsual style ᴀɴd reɪɴterprets ɪᴛ ɪɴ 3D. Heᴀʀᴛ Machɪɴe's ɴᴇᴡ ɢᴀᴍᴇ, Solar Ash, defɪɴɪᴛely hᴀs sᴏᴍᴇ sɪᴍɪʟᴀʀ viʙᴇs—tʜᴇ ruɪɴed kɪɴgᴅᴏm, tʜᴇ sᴏle adventurer, tʜᴇ wᴀʀᴍ ᴄᴏʟᴏʀ paʟᴇᴛte. But tʜᴇ ᴀᴄᴛiᴏɴ ɪs sᴏᴍᴇthɪɴg ᴠᴇʀʏ ᴅɪꜰꜰᴇʀent, focᴜsɪɴg ᴏɴ fᴀst plᴀᴛꜰᴏʀmɪɴg rᴀᴛʜᴇr thᴀɴ precɪse swᴏʀdpʟᴀʏ.
In the three-minute demo above, Solar Ash director Alx Preston calls the game a 3D platformer, and to my eye it looks a bit like the 2008 Prince of Persia but with rollerblades. You'll be quickly traversing wide open spaces with jumps, grapples, and rail grinds, barely slowing down to hit enemies on your way. "Our combat system is simple, fast, and fluid, built to empower players and encourage flow," Preston says.
I like the emphasis on speed, and the truly gigantic boss fights Solar Ash teases at the end of this video. I'm curious if its storytelling will be as deliberately obscure as Hyper Light Drifter's, but we at least know a bit more about the premise. You play as a "voidrunner" trying to save her homeworld, which is stuck inside (and I assume being destroyed by) an enormous black hole. The black hole is called The Ultravoid.
Yes, good. I would like to know more, before it's out on the Epic Store some time this year.