It's hard to take sides.
It Takes Two ɪs tʜᴇ ɴᴇxᴛ cooperᴀᴛive adventure ʙʏ Hazeʟɪɢʜᴛ, tʜᴇ studio respᴏɴsible ꜰᴏʀ A Way Out. It hᴀs a ꜰᴜɴ premɪse: a fᴀᴛʜᴇr ᴀɴd motʜᴇr ᴏɴ tʜᴇ brɪɴk ᴏꜰ divᴏʀce ᴀʀᴇ ᴍʏsterioᴜsly trᴀɴsꜰᴏʀᴍᴇd ɪɴᴛᴏ ᴅᴏlls ʙʏ tʜᴇir daughter, ᴀɴd tʜɪs pʀᴇᴅiᴄᴀᴍᴇnt ɪs ᴅᴇsɪɢɴed ᴛᴏ cᴏɴvɪɴce tʜᴇm ɴᴏt ᴛᴏ ɢᴇᴛ a divᴏʀce. Kids, ʜᴇy? Tʜᴇre's ᴀʟsᴏ a sᴇɴᴛient "cʜᴇesy ʟᴏᴠᴇʙᴏᴏᴋ" ɪɴvolved, ᴡʜᴏ thɪɴks ʜᴇ cᴀɴ fix tʜᴇir relᴀᴛiᴏɴsʜɪᴘ.
What ensues is a series of action and platforming gauntlets that require these doll-parents to collaborate very closely. We've seen it in action before, but a new gameplay trailer issued today and embedded above has me pretty excited about its potential. According to director Josef Fares, the amount of variation is "insane"—every scenario or level offers a different setting and gameplay format. In one example the unhappy couple must help a gang of squirrels rid their home of wasps with a lethal combination of sap and match guns.
It Takes Two is expected to release on March 26, and using EA's Friend's Pass system you can buy one copy to play with a friend. Joseph Fares said last week that he'd pay $1000 to anyone who doesn't like the game, which seems unlikely to eventuate even if it does suck, but hey? Let's see what happens.