Talking Torchlight 3 and clicking on monsters with ARPG design veteran Max Schaefer

Talking Torchlight 3 and clicking on monsters with ARPG design veteran Max Schaefer

We play the newest ARPG with the guy who helped make Diablo, one of the oldest.


Tᴏʀchʟɪɢʜᴛ 3 ʟᴇᴀᴠᴇs Early Access ᴀɴd ʜɪᴛs 1.0 ᴏɴ Sᴛᴇᴀᴍ ᴛᴏᴅᴀʏ, sᴏ whᴀᴛ tʜᴇ ʜᴇll, ʟᴇᴛ's pʟᴀʏ tʜᴇ ɢᴀᴍᴇ wɪᴛh Echtra Gaᴍᴇs CEO ᴀɴd ARPG veterᴀɴ Max Schaefer. Tʜɪs guy's ʙᴇen makɪɴg poɪɴtɪɴg ᴀɴd clickɪɴg ᴏɴ mᴏɴsters ᴛᴏ explode tʜᴇm ᴀɴ ᴇʟᴇᴍᴇɴᴛᴀʟʟy ɢᴏod ꜰᴇᴇʟɪɴg sɪɴce tʜᴇ ᴇᴀʀly ᴅᴀʏs, wᴏʀkɪɴg ᴏɴ sᴏᴍᴇ ᴏꜰ tʜᴇ greᴀᴛs, ꜰʀᴏᴍ Diablo ᴛᴏ tʜᴇ ᴏʀigɪɴal Tᴏʀchʟɪɢʜᴛ.  

So listen in as we talk about Torchlight 3's strange transition from free-to-play Torchlight Frontiers into a more traditional pay-once-and-done ARPG, its journey through Early Access up against some big problems, and all about the invisible design tricks that make these games so much fun. 

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We also dig into where Torchlight 3 fits into the larger, ever more crowded ARPG space, and how the tight knit ARPG developer scene gets along. These folks go way back. And if you're already a Torchlight 3 fan, Max drops a few hints about what to expect post-release.

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