A retro Metroidvania with a fresh approach to difficulty.
I'm sᴛɪʟʟ reᴀʟʟy diggɪɴg whᴀᴛ I sᴇᴇ ᴏꜰ Axiom Verge 2, a Metroid-style adventure ɢᴀᴍᴇ thᴀᴛ ʟᴏᴏᴋs ʟɪᴋᴇ ɪᴛ ᴡɪʟʟ pʟᴀʏ quɪᴛe ᴅɪꜰꜰᴇʀently thᴀɴ ɪᴛs pʀᴇᴅecessᴏʀ thᴀɴks ᴛᴏ a ɴᴇᴡ protᴀɢᴏnɪst. Yᴏᴜʀ charᴀᴄᴛer tʜɪs tiᴍᴇ aʀᴏᴜɴᴅ ᴍᴏsᴛly ꜰɪɢhts wɪᴛh ᴍᴇlee ᴡᴇapᴏɴs ᴀɴd a hackɪɴg abilɪᴛy, rᴀᴛʜᴇr thᴀɴ tʜᴇ ɢᴜɴ ʏᴏᴜ ᴄᴀʀry ᴛʜʀᴏᴜɢʜᴏᴜᴛ tʜᴇ 2015 ᴏʀigɪɴal. Creᴀᴛᴏʀ Thomᴀs Happ reᴄᴇɴᴛly deʟᴀʏed Axiom Verge 2 sʟɪɢʜᴛly, ʙᴜᴛ a ɴᴇᴡ video ꜰʀᴏᴍ Day ᴏꜰ tʜᴇ Devs ᴏɴ Wednesᴅᴀʏ ɪɴdicᴀᴛes thᴀᴛ ɪᴛ's ᴄʟᴏsᴇ ᴛᴏ ʙᴇɪɴg ꜰɪɴɪsʜed.
Happ is also doing something unusual for a Metroidvania with Axiom Verge 2—unusual for any game, really. He's designed the game to let players skip boss fights if they find them too hard.
"I've talked to many people who enjoyed exploring the world of Axiom Verge, only to get stuck at a boss they just couldn't get past. And that ended the game experience for them," Happ said. "For players out there who love a good boss fight, they're there for you, and you'll be rewarded for your efforts. But if you prefer to run right past them and keep exploring, that's a completely valid way of experiencing Axiom Verge 2."
Happ expanded on the game in a post for the PlayStation blog, explaining that he's also expanded the difficulty options. Instead of choosing from easy/normal/hard, you'll be able to independently adjust how much damage you deal to enemies, and how much you take when you're hit.
Axiom Verge 2 should be out "later this summer."