It's the Cabal this time.
Bungie hᴀs ᴀɴɴᴏunced Seᴀsᴏɴ ᴏꜰ tʜᴇ Chosen, tʜᴇ ɴᴇxᴛ chapter ᴏꜰ Destɪɴy 2's Beyᴏɴd Light era, due ᴏᴜᴛ ɴᴇxᴛ ᴡᴇek ᴏɴ February 9.
The headline feature this time around is Battlegrounds, a new three-player matchmade activity featuring ritual combat against Cabal warriors under the command of Empress Caiatl, daughter of our ol' pal Calus. Three new (or, at least, "new") Strikes are planned, too. The Devil's Lair and Fallen SABER Strikes—both from the original, console-only Destiny—will go live at the season's launch, with the actually new Proving Grounds Strike due later in the season.
Bungie also promises that "over 25 Exotic, Legendary, and ritual weapons will be available to collect" this season, including new Exotic bow Ticuu's Divination. That, available as part of Season 13's pass, charges up multiple Solar arrows that can track targets.
That Battlegrounds is a proper, matchmade activity makes me hopeful that it will be more involved than the underwhelming Wrathborn Hunts of this last season. Season of the Hunt definitely relied upon the fact that it launched in parallel with a full expansion, so the pressure is on for Season of the Chosen to deliver.
That said, as much as the Strike mission pool needed enhancing, it's frustrating that we're in for yet another season with no new Crucible or Gambit maps. We're approaching two years since Season of the Drifter—aka, the last time Gambit was blessed with some new maps.
This season will also see the return of the Guardian Games, introduced for the first time last year to... an unenthusiastic response. Hopefully Bungie will tweak this year's version to be about more than just bounties.
In a recent update, Bungie outlined a new progression system for earning XP and Bright Dust in Season of the Chosen—swapping weekly bounties for a weekly rollout of challenges, similar to Apex Legends.